Milestones and Objectives

2018 MILESTONES ACHIEVED: BASIC PROOF OF CONCEPT / COMPANY

January 1, 2019

  • Company formation: UK/Crypto Valley, Zug, Switzerland
  • Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
  • Internet presence (website, social media, etc.)
  • Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
  • Software development: plan “Alpha” testing
  • User demand confirmed: Madrid Games Week
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2019 ACHIEVEMENTS:

January 1, 2020

Milestones achieved: Funding, Presence, IEOs

  • Continued private funding
  • Full Alpha version testing
  • Produce “Alpha Report” and full “Whitepaper”
  • Launch GMRX on EOS blockchain
  • Start aggressive PR (community, social media, press releases)
  • Prepare for IEO. Establish presence in Asia
  • Ran two successful IEOs to test Asian market receptiveness
  • Began Beta version of platform
  • MOUs, partnerships, alliances
  • Add key team members
  • Reached phase 1 funding target $1m
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Q1 – 2020

January 1, 2020

  • IEO 3
  • Continue private fundraising
  • MOUs – continue to build alliances
    • Korea esports Association Industry
    • NiX Mobba (Digital Assets S. Korea)
    • Gamebit (Gaming S. Korea)
    • Vonnicon (Data S. Korea)
    • NoNameSport (Gaming Spain)
    • SpaceMisfits (Gaming USA)
    • Credits (Blockchain)
    • Chainlink (Blockchain)
    • GTeq (Tele. Comms. UK Data Processing)
    • NC Architects (UK Data Rendering)
  • Community Communication – build and foster relations
    • Social media updates
    • Newsletter
    • Key stakeholder updates
  • Continue to look for key members to add to team throughout all Q1 – 2020
  • Aggressive PR Campaign prior to IEO 4
  • IEO 4 (Affected by Coronavirus, put on pause until further notice)
  • Beta Platform – development
    • Working Beta for soft internal testing
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Q2 – 2020

February 1, 2020

  • Platform – “final” modules FRD’s and development started (Complete Plan)
    • “Platform Beta” – Step up development prior to private Beta
    • Increase development team to advance Smart mining, monetization AI, and NEP modules
    • User-friendly installation improvements (anti-virus, firewall, security)
  • Continue private fundraising
  • Social Awareness – start thinking about the positioning of this prior to launch (press)
  • Community Communication – build and foster relations
    • Social media updates
    • Newsletter
    • Key stakeholder updates
  • Company structure / finances
    • 2nd year UK company accounts submitted to HMRC
    • HMRC (UK Gov.) Research and Development grant submission (1st year)
    • Swiss banking Seba account opened
    • 1st year Swiss AG. accounts submitted
    • Swiss holding company finalized
  • Marketing / Awareness
    • Social Media Channels – growth
      • Facebook >15k
      • Instagram >7.5k
      • Twitter >20k
      • LinkedIn >7.5k
      • YouTube >15k
      • Telegram (all channels) >25k
    • Influencers – continue conversations
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Q3 – 2020

March 1, 2020

  • Private and public Beta version
  • Recruit Beta users
  • Continue to look for key members to add to team throughout all 2020
  • Continue platform upgrades
    • Platform: 3rd party trust builders
      • McAfee
  • Finalize user acquisition strategy
  • Research Game Option (Spendable GMRX)
    • Type “Kovaak” – shooter practice
  • Community Communication – build and foster relations
    • Social media updates
    • Newsletter
    • Key stakeholder updates
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Q4 – 2020

April 1, 2020

  • Marketing MVP pre-launch
    • Influencers
    • Increase social presence
    • Create stories
    • Social proof
    • Anticipation
    • Press releases
    • (Internal launch user targets)
  • MVP – Test ready for launch
    • Needs full EOS integration
    • Community – working
    • Marketplace – working
  • LAUNCH MVP – Marketing
    • Define the offer
      • Passive monetization of resources when not in use
      • Direct purchasing power for gaming, in GMRX crypto
      • Referal program, extra rewards
      • Free download – no cost
    • Deliver the offer
      • Brand presence
      • Website
      • Documentation
      • Social Media
      • Community
      • Events
      • Strategic partnerships
      • Influencers
      • Digital advertising
      • Network expansion program
    • Grow userbase
  • Aggressive user acquisition
  • (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
  • Continue to look for key members to add to team throughout all 2020
  • Community Communication – build and foster relations
    • Social media updates
    • Key stakeholder updates
    • Newsletter
  • Continue platform upgrades
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Q1 – 2021

January 1, 2021

  • Continue funding to allow business to scale.
  • Continue adding the right team members, emphases on graphics, AI and UX.
  • Platform upgrades User acquisition for Beta testing.
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Q2 – 2021

April 1, 2021

  • Develop all documentation, with detailed description of platform.
  • Create an upgraded look and feel to the website.
  • Increase team size for Beta test analytics.
  • Work on the Machine Learning portion of the application.
  • Work with existing users to iron out any bugs that come with load on application.
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Q3 – 2021

August 1, 2021

  • Brand Development, create brand guidelines and implement across the board.
  • Close Beta test, report findings via users analytics and analysis for NEP expansion study.
  • Build brand equity with influencers and start marketing Initiatives on all fronts.
  • Updated website for Aggressive PR prior to token listing.
  • Updated all documentation to reflect new brand guidelines.
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Q4 – 2021

December 1, 2021

  • Full push for exchange listing, focusing on quality and meeting deadlines.
  • Focus on KPIs: user rewards, user growth targets.
  • Development and release of 1st game plugin.
  • Development of personalised servers in games development of in-game assets and nfts (cosmetic & utility)
  • Genesis NFT sales
  • Creation of content launches & releases launch of our official GAIMCRAFT server.
  • GMRX gaimcraft christmas event.
  • Activate all marketing initiatives for full push towards listing.
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Q1 2022

January 1, 2022

  • MVP continued platform development.
  • Continue funding to allow business to scale.
  • Continue adding the right team members.
  • User acquisition, focus on building the GAIMIN community and increase user base.
  • Develop 2021 plan to build “GAIMIN.io” brand: event sponsorships, gaming team.
  • Second round NFT sales.
  • Gamification rewards plan development.
  • Option for opening of new technology/development office.
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Q2 2022

April 1, 2022

  • Focus on continued user acquisition and community development.
  • Gamification integration.
  • Research and development (rendering, Blockchain games, AI).
  • Brand development plan execution.
  • Further round NFT sales.
  • Further development of GAIMCRAFT: NFT, metaverse.
  • Continue to develop partnerships with Gaming companies and hardware companies.
  • Development of SDK for Game Formatting & Modification.
  • Increase activity on marketing to sponsorship events and publicity.
  • Focus on GAIMIN’s esports team and team development.
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Q3 2022

August 1, 2022

  • Focus on continued user acquisition and community development.
  • Cross channel, cross platform and cross game marketplace.
  • Development of esports strategy with GAIMIN’s team.
  • Brand development: Esports Team Launch?
  • Further round NFT sales.
  • Merchandising launch (both the pc/gpu merch along with clothing/branded items).
  • Focus on user growth, making user kpi targets are met.
  • ESL and Enthusiast gaming sponsorship events.
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Q4 2022

December 1, 2022

  • Focus on continued user acquisition and community development
  • Full GAIMCRAFT experience launch (this will be the plugin in its final development).
  • Skills Training System added, focusing on games that increase the skill sets of GAIMIN users.
  • New featured games and NFT launched.
  • Further round NFT sales
  • Aggressive push for marketing for user acquisition with new tournament sponsorships.
  • Building out several other modules of the application in stealth mode until launch date.
  • Expanded team members to code with influx of users.
  • Blockchain integration with leading gaming companies in the world.
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The Gaimin.io project connects the world’s largest supply of distributed GPU processing power

Which belongs to the 1.5 billion gaming PCs in the global gaming community, with the rapidly growing, worldwide demand for massive processing power.