ROADMAP
Milestones and Objectives
2018 MILESTONES ACHIEVED: BASIC PROOF OF CONCEPT / COMPANY
January 1, 2019
- Company formation: UK/Crypto Valley, Zug, Switzerland
- Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
- Internet presence (website, social media, etc.)
- Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
- Software development: plan “Alpha” testing
- User demand confirmed: Madrid Games Week
2019 ACHIEVEMENTS:
January 1, 2020
Milestones achieved: Funding, Presence, IEOs
- Continued private funding
- Full Alpha version testing
- Produce “Alpha Report” and full “Whitepaper”
- Launch GMRX on EOS blockchain
- Start aggressive PR (community, social media, press releases)
- Began Beta version of platform
- MOUs, partnerships, alliances
- Add key team members
- Reached phase 1 funding target $1m
Q1 – 2020
January 1, 2020
- Continue private fundraising
- MOUs – continue to build alliances
- Korea esports Association Industry
- NiX Mobba (Digital Assets S. Korea)
- Gamebit (Gaming S. Korea)
- Vonnicon (Data S. Korea)
- NoNameSport (Gaming Spain)
- SpaceMisfits (Gaming USA)
- Credits (Blockchain)
- Chainlink (Blockchain)
- GTeq (Tele. Comms. UK Data Processing)
- NC Architects (UK Data Rendering)
- Community Communication – build and foster relations
- Social media updates
- Newsletter
- Key stakeholder updates
- Continue to look for key members to add to team throughout all Q1 – 2020
- Beta Platform – development
- Working Beta for soft internal testing
Q2 – 2020
February 1, 2020
- Platform – “final” modules FRD’s and development started (Complete Plan)
- “Platform Beta” – Step up development prior to private Beta
- Increase development team to advance Smart mining, monetization AI, and NEP modules
- User-friendly installation improvements (anti-virus, firewall, security)
- Continue private fundraising
- Social Awareness – start thinking about the positioning of this prior to launch (press)
- Community Communication – build and foster relations
- Social media updates
- Newsletter
- Key stakeholder updates
- Company structure / finances
- 2nd year UK company accounts submitted to HMRC
- HMRC (UK Gov.) Research and Development grant submission (1st year)
- Swiss banking Seba account opened
- 1st year Swiss AG. accounts submitted
- Swiss holding company finalized
- Marketing / Awareness
- Social Media Channels – growth
- Facebook >15k
- Instagram >7.5k
- Twitter >20k
- LinkedIn >7.5k
- YouTube >15k
- Telegram (all channels) >25k
- Influencers – continue conversations
- Social Media Channels – growth
Q3 – 2020
March 1, 2020
- Private and public Beta version
- Recruit Beta users
- Continue to look for key members to add to team throughout all 2020
- Continue platform upgrades
- Platform: 3rd party trust builders
- McAfee
- Platform: 3rd party trust builders
- Finalize user acquisition strategy
- Research Game Option (Spendable GMRX)
- Type “Kovaak” – shooter practice
- Community Communication – build and foster relations
- Social media updates
- Newsletter
- Key stakeholder updates
Q4 – 2020
April 1, 2020
- Marketing MVP pre-launch
- Influencers
- Increase social presence
- Create stories
- Social proof
- Anticipation
- Press releases
- (Internal launch user targets)
- MVP – Test ready for launch
- Needs full EOS integration
- Community – working
- Marketplace – working
- LAUNCH MVP – Marketing
- Define the offer
- Passive monetization of resources when not in use
- Direct purchasing power for gaming, in GMRX crypto
- Referal program, extra rewards
- Free download – no cost
- Deliver the offer
- Brand presence
- Website
- Documentation
- Social Media
- Community
- Events
- Strategic partnerships
- Influencers
- Digital advertising
- Network expansion program
- Grow userbase
- Define the offer
- Aggressive user acquisition
- (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
- Continue to look for key members to add to team throughout all 2020
- Community Communication – build and foster relations
- Social media updates
- Key stakeholder updates
- Newsletter
- Continue platform upgrades
Q1 – 2021
January 1, 2021
- Continue funding to allow business to scale.
- Continue adding the right team members, emphases on graphics, UI and UX.
- Platform upgrades user acquisition for Beta testing.
Q2 – 2021
April 1, 2021
- Develop all documentation, with detailed description of platform.
- Create an upgraded look and feel to the website.
- Increase team size for Beta test analytics.
- Work on the Machine Learning portion of the application for autonomous, logic-based decision-making.
- Work with existing users to iron out any bugs that come with extra load on application.
Q3 – 2021
August 1, 2021
- Brand development, create brand guidelines, and implement across the board.
- Close Beta test, report findings via users analytics and analysis for NEP referral expansion study.
- Build brand equity with influencers and start marketing initiatives.
- Updated documentation to reflect new brand guidelines.
Q4 – 2021
December 1, 2021
- Focus on KPIs: user rewards, user growth targets.
- Development and release of 1st game plugin.
- Development of personalised servers in games development of in-game assets and NFTs (cosmetic & utility).
- Genesis NFT sales.
- Creation of content launches & releases launch of our official GAIMCRAFT server.
- GMRX/GAIMCRAFT Christmas event.
- Review marketing and brand-building progress and initiatives and revise for 2022.
- Review funding and create fundraising plan for 2022.
Q1 2022
January 1, 2022
- MVP continued platform development.
- Continue funding to allow business to scale.
- Continue adding the right team members.
- Focus on continued test user acquisition and community development.
- Develop 2022 plan to build “GAIMIN” brand.
- Gamification rewards plan development.
- Review GMRX listing options.
- Acquired GAIMIN GLADIATORS to lead brand development.
Q2 2022
April 1, 2022
- Basic platform gamification integration.
- Research and development monetization (rendering, AI training cycles).
- GAIMIN brand development plan review.
- Further development of GAIMCRAFT: NFT, metaverse.
- Continue to develop possible collaborations with game companies.
- Advance the development of SDK for future game integration.
- Full GTA V platform integration.
- Review GMRX listing options.
- Focus on GAIMIN GLADIATORS esports teams and team development.
Q3 2022
August 1, 2022
- Focus on continued test user acquisition and community development.
- Fortnite and Apex platform integrations.
- Cross-channel, cross-platform, and cross-game marketplace upgrades.
- Development of esports strategy GAIMIN GLADIATORS.
- Big focus on rendering monetization development.
- GAIMIN GLADIATORS merchandising launch.
- Focus on user growth, making user KPI targets are met.
Q4 2022
December 1, 2022
- Review GMRX listing options.
- Continue fundraising.
- Add new team members.
- GAIMIN GLADIATORS review and plan for the new year.
- Create a new onboarding plan to meet revised user onboarding KPIs.
- Focus on continued test user acquisition and community development.
- Continue focus on rendering monetization development.
- Web3 game integration review.
- Collections NFT planning.
Q1 2023
January 1, 2023
- Full integration of rendering monetization into production version of GAIMIN platform.
- Continue fundraising.
- Review GMRX listing options.
- Continue new onboarding process development.
- Begin rollout of new gamification plan together with onboarding.
- Collections NFT integration.
- Ongoing Web3 game and other game collaboration.
- Focus on continued test user acquisition and community development.
- 2023 marketing and brand development plan review and action.
- In-game asset marketplace planning.
- GAIMIN GLADIATORS brand and content plan implementation.
Q2 2023
April 1, 2023
- GAIMIN cloud service business development.
- Ongoing platform development and upgrades.
- “Skills Training System” review.
- GAIMIN GLADIATORS plan for tournaments.
- Review platform’s full version release.
- User acquisition and community development.
- Additional game and SDK integrations.
- In-game asset marketplace development.
Q3 2023
August 1, 2023
- GAIMIN cloud service business development.
- Ongoing platform development and upgrades.
- GAIMIN GLADIATORS major tournaments.
- User acquisition and community development.
- Gaming partnerships and collaborations.
Q4 2023
December 1, 2023
- GAIMIN cloud service business development.
- Ongoing platform development and upgrades.
- User acquisition and community development.
- Gaming partnerships and collaborations
GAIMIN HARNESSES THE DORMANT COMPUTING POWER OF MILLIONS OF GAMERS WORLDWIDE, CREATING THE WORLD’S LARGEST DISTRIBUTED SUPPLY OF PROCESSING POWER.
We connect 1.5 billion gaming PCs to instantly identify and deploy the most profitable use of each users’ computational power. Revenues are dedicated to rewarding our users and improving their gaming experience.