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Roadmap

2018

Basic proof of concept/company

  • Company formation: UK/Crypto Valley, Zug, Switzerland
  • Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
  • Internet presence (website, social media, etc.)
  • Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
  • Software development: plan “Alpha” testing
  • User demand confirmed: Madrid Games Week

2019

Milestones achieved: Funding, Presence, IEOs

  • Continued private funding
  • Full Alpha version testing
  • Produce “Alpha Report” and full “Whitepaper”
  • Launch GMRX on EOS blockchain
  • Start aggressive PR (community, social media, press releases)
  • Ran two successful IEOs to test Asian market receptiveness
  • Began Beta version of platform
  • MOUs, partnerships, alliances
  • Add key team members
  • Reached phase 1 funding target $1m

Q1 - 2020

  • Continued private funding
  • MOUs – continue to build alliances
  • Community Communication – build and foster relations
  • Continue to look for key members to add to team throughout all Q1 – 2020
  • Working Beta for soft internal testing

Q2 - 2020

  • Platform – “final” modules FRD’s and development started (Complete Plan)
  • Continued private fundraising
  • Social Awareness – start thinking about the positioning of this prior to launch (press)
  • Community Communication – build and foster relations
  • Marketing awareness

Q3 - 2020

  • Private and public Beta version
  • Recruited Beta users
  • Continued to look for key members to add to team throughout all 2020
  • Continue platform upgrades
  • Finalize user acquisition strategy
  • Research Game Option (Spendable GMRX)
  • Community Communication – build and foster relations

Q4 - 2020

  • Marketing MVP pre-launch
  • MVP – Test ready for launch
  • LAUNCH MVP – Marketing
  • Aggressive user acquisition
  • (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
  • Continue to look for key members to add to team throughout all 2020
  • Community Communication – build and foster relations
  • Continue platform upgrades

Q1 - 2021

  • Continued funding to allow business to scale.
  • Continued adding the right team members, emphases on graphics, UI and UX.
  • Platform upgrades user acquisition for Beta testing.

Q2 - 2021

  • Develop all documentation, with detailed description of platform.
  • Create an upgraded look and feel to the website.
  • Increase team size for Beta test analytics.
  • Work on the Machine Learning portion of the application for autonomous, logic-based decision-making.
  • Work with existing users to iron out any bugs that come with extra load on application.

Q3 - 2021

  • Brand development, create brand guidelines, and implement across the board.
  • Close Beta test, report findings via users analytics and analysis for NEP referral expansion study.
  • Build brand equity with influencers and start marketing initiatives.
  • Updated documentation to reflect new brand guidelines.

Q4 - 2021

  • Focus on KPIs: user rewards, user growth targets.
  • Development and release of 1st game plugin.
  • Development of personalised servers in games development of in-game assets and NFTs (cosmetic & utility).
  • Genesis NFT sales.
  • GMRX/GAIMCRAFT Christmas event.
  • Review marketing and brand-building progress and initiatives and revise for 2022.
  • Review funding and create fundraising plan for 2022.
  • Creation of content launches & releases launch of our official GAIMCRAFT server.

Q1 - 2022

  • MVP continued platform development.
  • Continue funding to allow business to scale.
  • Continue adding the right team members.
  • Focus on continued test user acquisition and community development.
  • Develop 2022 plan to build “GAIMIN” brand.
  • Gamification rewards plan development.
  • Review GMRX listing options.
  • Acquired GAIMIN GLADIATORS to lead brand development.

Q2 - 2022

  • Basic platform gamification integration.
  • Research and development monetization (rendering, AI training cycles).
  • GAIMIN brand development plan review.
  • Further development of GAIMCRAFT: NFT, metaverse.
  • Continue to develop possible collaborations with game companies.
  • Advance the development of SDK for future game integration.
  • Full GTA V platform integration.
  • Review GMRX listing options.
  • Focus on GAIMIN GLADIATORS esports teams and team development.

Q3 - 2022

  • Focus on continued test user acquisition and community development.
  • Fortnite and Apex platform integrations.
  • Cross-channel, cross-platform, and cross-game marketplace upgrades.
  • Development of esports strategy GAIMIN GLADIATORS.
  • Big focus on rendering monetization development.
  • GAIMIN GLADIATORS merchandising launch.
  • Focus on user growth, making user KPI targets are met.

Q4 - 2022

  • Review GMRX listing options.
  • Continue fundraising.
  • Add new team members.
  • GAIMIN GLADIATORS review and plan for the new year.
  • Create a new onboarding plan to meet revised user onboarding KPIs.
  • Focus on continued test user acquisition and community development.
  • Continue focus on rendering monetization development.
  • Web3 game integration review.
  • Collections NFT planning.

Q1 - 2023

  • Full integration of rendering monetization into production version of GAIMIN platform.
  • Continue fundraising.Review GMRX listing options.
  • Continue new onboarding process development.
  • Begin rollout of new gamification plan together with onboarding.
  • Collections NFT integration.
  • Ongoing Web3 game and other game collaboration.
  • Focus on continued test user acquisition and community development.
  • 2023 marketing and brand development plan review and action.
  • In-game asset marketplace planning.
  • GAIMIN GLADIATORS brand and content plan implementation.

Q2 - 2023

  • GAIMIN cloud service business development.
  • Ongoing platform development and upgrades.
  • “Skills Training System” review.
  • GAIMIN GLADIATORS plan for tournaments.
  • Review platform’s full version release.
  • User acquisition and community development.
  • Additional game and SDK integrations.
  • In-game asset marketplace development.

Q3 - 2023

  • GAIMIN cloud service business development.
  • Ongoing platform development and upgrades.
  • GAIMIN GLADIATORS major tournaments.
  • User acquisition and community development.
  • Gaming partnerships and collaborations.

Q4 - 2023

  • Add more key members to Web3-dedicated marketing team.
  • Launch PFP NFT collection.
  • Launch beta versions of Web3 minigames “Tower Defence” and “Autochess” mobile and desktop.
  • Final testing and launch monetization option “Powering AI Mode – Text to image (Stable Diffusion)”.
  • Continued tech development for further monetization options.
  • Continue to build collaborations and PoCs for monetization.

Q1 - 2024

  • Announcement of CoinMarketCap incubation.
  • Marketing focus on community building.
  • GMRX token listing.
  • Increase GAIMIN platform downloads towards Q1 objectives.
  • Continue development of advanced onboarding process.
  • NFT gaming unlocks of skins and more.
  • Release Gaimin Gladiator esports perks Web2 and Web3 community.
  • Planned launch of Web3 loyalty program for Gaimin Gladiators “The Colosseum”.
  • Continue to add games, including TCG and other options.
  • Planned launch of version 2 of our “Watch-to-Earn”
  • Continued testing and planned launch of major monetization tech update.
  • Add more key team members as needed.

Q2 - 2024

  • Increase GAIMIN platform downloads towards Q2 objectives.
  • Continued exchange conversations.
  • Planned addition of further “Web2.5” (Web2 to Web3) bridge integrations.
  • Incorporation of all data into the revised internal B.I. dashboard.
  • Planning of “Web3/NFT Launchpad” development to incorporate into games launcher.
  • Continued roll-out of engagement and platform features (GAIMIN hosted tournaments etc).
  • Add more games, including desktop and mobile options.
  • Continued cloud computing collaborations.
  • Increase team for specific cloud development needs.

Q3 - 2024

  • Increase GAIMIN platform downloads towards Q3 goals.
  • Continued exchange conversations.
  • Ongoing key partnerships and alliances.
  • Continue to grow network monetization.
  • Planned mobile monetization testing.
  • Add more games, including desktop and mobile options.
  • Planned continuation of hardware research/production
  • Planned release game semi-automated addition to GAIMIN launcher.
  • Planned launch of full Web3 games incubation program.
  • Planned launch of full Gamefi Launchpad options.

Q4 - 2024

  • Increase GAIMIN platform downloads to meet end-of-year goals.
  • Continued exchange conversations.
  • Ongoing key partnerships and alliances.
  • Continue to grow network monetization.
  • Planned mobile monetization testing.
  • Add more games, including desktop and mobile options.
  • Key game incubations.
  • Review of end-of-year (OKR) Objectives and Key Results.
  • Strategic planning.

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