Roadmap

Milestones and Objectives

2018 MILESTONES ACHIEVED: BASIC PROOF OF CONCEPT / COMPANY

January 1, 2019

  • Company formation: UK/Crypto Valley, Zug, Switzerland
  • Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
  • Internet presence (website, social media, etc.)
  • Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
  • Software development: plan “Alpha” testing
  • User demand confirmed: Madrid Games Week
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2019 ACHIEVEMENTS:

January 1, 2020

Milestones achieved: Funding, Presence, IEOs

  • Continued private funding
  • Full Alpha version testing
  • Produce “Alpha Report” and full “Whitepaper”
  • Launch GMRX on EOS blockchain
  • Start aggressive PR (community, social media, press releases)
  • Prepare for IEO. Establish presence in Asia
  • Ran two successful IEOs to test Asian market receptiveness
  • Began Beta version of platform
  • MOUs, partnerships, alliances
  • Add key team members
  • Reached phase 1 funding target $1m
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Q1 – 2020

January 1, 2020

  • IEO 3
  • Continue private fundraising
  • MOUs – continue to build alliances
    • Korea esports Association Industry
    • NiX Mobba (Digital Assets S. Korea)
    • Gamebit (Gaming S. Korea)
    • Vonnicon (Data S. Korea)
    • NoNameSport (Gaming Spain)
    • SpaceMisfits (Gaming USA)
    • Credits (Blockchain)
    • Chainlink (Blockchain)
    • GTeq (Tele. Comms. UK Data Processing)
    • NC Architects (UK Data Rendering)
  • Community Communication – build and foster relations
    • Social media updates
    • Newsletter
    • Key stakeholder updates
  • Continue to look for key members to add to team throughout all Q1 – 2020
  • Aggressive PR Campaign prior to IEO 4
  • IEO 4 (Affected by Coronavirus, put on pause until further notice)
  • Beta Platform – development
    • Working Beta for soft internal testing
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Q2 – 2020

February 1, 2020

  • Platform – “final” modules FRD’s and development started (Complete Plan)
    • “Platform Beta” – Step up development prior to private Beta
    • Increase development team to advance Smart mining, monetization AI, and NEP modules
    • User-friendly installation improvements (anti-virus, firewall, security)
  • Continue private fundraising
  • Social Awareness – start thinking about the positioning of this prior to launch (press)
  • Community Communication – build and foster relations
    • Social media updates
    • Newsletter
    • Key stakeholder updates
  • Company structure / finances
    • 2nd year UK company accounts submitted to HMRC
    • HMRC (UK Gov.) Research and Development grant submission (1st year)
    • Swiss banking Seba account opened
    • 1st year Swiss AG. accounts submitted
    • Swiss holding company finalized
  • Marketing / Awareness
    • Social Media Channels – growth
      • Facebook >15k
      • Instagram >7.5k
      • Twitter >20k
      • LinkedIn >7.5k
      • YouTube >15k
      • Telegram (all channels) >25k
    • Influencers – continue conversations
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Q3 – 2020

March 1, 2020

  • Private and public Beta version
  • Recruit Beta users
  • Continue to look for key members to add to team throughout all 2020
  • Continue platform upgrades
    • Platform: 3rd party trust builders
      • McAfee
  • Finalize user acquisition strategy
  • Research Game Option (Spendable GMRX)
    • Type “Kovaak” – shooter practice
  • Community Communication – build and foster relations
    • Social media updates
    • Newsletter
    • Key stakeholder updates
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Q4 – 2020

April 1, 2020

  • Marketing MVP pre-launch
    • Influencers
    • Increase social presence
    • Create stories
    • Social proof
    • Anticipation
    • Press releases
    • (Internal launch user targets)
  • MVP – Test ready for launch
    • Needs full EOS integration
    • Community – working
    • Marketplace – working
  • LAUNCH MVP – Marketing
    • Define the offer
      • Passive monetization of resources when not in use
      • Direct purchasing power for gaming, in GMRX crypto
      • Referal program, extra rewards
      • Free download – no cost
    • Deliver the offer
      • Brand presence
      • Website
      • Documentation
      • Social Media
      • Community
      • Events
      • Strategic partnerships
      • Influencers
      • Digital advertising
      • Network expansion program
    • Grow userbase
  • Aggressive user acquisition
  • (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
  • Continue to look for key members to add to team throughout all 2020
  • Community Communication – build and foster relations
    • Social media updates
    • Key stakeholder updates
    • Newsletter
  • Continue platform upgrades
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2021

January 1, 2021

  • Continue funding to allow business to scale
  • Continue adding the right team members
  • Platform upgrades
  • User acquisition
  • Aggressive PR prior to token listing
  • Full Exchange Listing
  • Focus on KPIs
    • User rewards
    • User growth targets
  • Build “Gaimin.io” brand
    • Event sponsorship
    • Gaming team?
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2022

January 1, 2022

  • Continue funding to allow business to scale
  • Continue adding the right team members
  • Platform upgrades
  • User acquisition
    • User rewards
    • User growth targets
  • Focus on KPIs
  • Build “Gaimin.io” brand
    • Event sponsorship
    • Gaming team?
Read more