ROADMAP
Milestones and Objectives
2018 MILESTONES ACHIEVED: BASIC PROOF OF CONCEPT / COMPANY
January 1, 2019
- Company formation: UK/Crypto Valley, Zug, Switzerland
- Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
- Internet presence (website, social media, etc.)
- Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
- Software development: plan “Alpha” testing
- User demand confirmed: Madrid Games Week
2019 ACHIEVEMENTS:
January 1, 2020
Milestones achieved: Funding, Presence, IEOs
- Continued private funding
- Full Alpha version testing
- Produce “Alpha Report” and full “Whitepaper”
- Launch GMRX on EOS blockchain
- Start aggressive PR (community, social media, press releases)
- Ran two successful IEOs to test Asian market receptiveness
- Began Beta version of platform
- MOUs, partnerships, alliances
- Add key team members
- Reached phase 1 funding target $1m
Q1 – 2020
January 1, 2020
- Continue private fundraising
- MOUs – continue to build alliances
- Korea esports Association Industry
- NiX Mobba (Digital Assets S. Korea)
- Gamebit (Gaming S. Korea)
- Vonnicon (Data S. Korea)
- NoNameSport (Gaming Spain)
- SpaceMisfits (Gaming USA)
- Credits (Blockchain)
- Chainlink (Blockchain)
- GTeq (Tele. Comms. UK Data Processing)
- NC Architects (UK Data Rendering)
- Community Communication – build and foster relations
- Social media updates
- Newsletter
- Key stakeholder updates
- Continue to look for key members to add to team throughout all Q1 – 2020
- Beta Platform – development
- Working Beta for soft internal testing
Q2 – 2020
February 1, 2020
- Platform – “final” modules FRD’s and development started (Complete Plan)
- “Platform Beta” – Step up development prior to private Beta
- Increase development team to advance Smart mining, monetization AI, and NEP modules
- User-friendly installation improvements (anti-virus, firewall, security)
- Continue private fundraising
- Social Awareness – start thinking about the positioning of this prior to launch (press)
- Community Communication – build and foster relations
- Social media updates
- Newsletter
- Key stakeholder updates
- Company structure / finances
- 2nd year UK company accounts submitted to HMRC
- HMRC (UK Gov.) Research and Development grant submission (1st year)
- Swiss banking Seba account opened
- 1st year Swiss AG. accounts submitted
- Swiss holding company finalized
- Marketing / Awareness
- Social Media Channels – growth
- Facebook >15k
- Instagram >7.5k
- Twitter >20k
- LinkedIn >7.5k
- YouTube >15k
- Telegram (all channels) >25k
- Influencers – continue conversations
- Social Media Channels – growth
Q3 – 2020
March 1, 2020
- Private and public Beta version
- Recruit Beta users
- Continue to look for key members to add to team throughout all 2020
- Continue platform upgrades
- Platform: 3rd party trust builders
- McAfee
- Platform: 3rd party trust builders
- Finalize user acquisition strategy
- Research Game Option (Spendable GMRX)
- Type “Kovaak” – shooter practice
- Community Communication – build and foster relations
- Social media updates
- Newsletter
- Key stakeholder updates
Q4 – 2020
April 1, 2020
- Marketing MVP pre-launch
- Influencers
- Increase social presence
- Create stories
- Social proof
- Anticipation
- Press releases
- (Internal launch user targets)
- MVP – Test ready for launch
- Needs full EOS integration
- Community – working
- Marketplace – working
- LAUNCH MVP – Marketing
- Define the offer
- Passive monetization of resources when not in use
- Direct purchasing power for gaming, in GMRX crypto
- Referal program, extra rewards
- Free download – no cost
- Deliver the offer
- Brand presence
- Website
- Documentation
- Social Media
- Community
- Events
- Strategic partnerships
- Influencers
- Digital advertising
- Network expansion program
- Grow userbase
- Define the offer
- Aggressive user acquisition
- (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
- Continue to look for key members to add to team throughout all 2020
- Community Communication – build and foster relations
- Social media updates
- Key stakeholder updates
- Newsletter
- Continue platform upgrades
Q1 – 2021
January 1, 2021
- Continue funding to allow business to scale.
- Continue adding the right team members, emphases on graphics, AI and UX.
- Platform upgrades User acquisition for Beta testing.
Q2 – 2021
April 1, 2021
- Develop all documentation, with detailed description of platform.
- Create an upgraded look and feel to the website.
- Increase team size for Beta test analytics.
- Work on the Machine Learning portion of the application.
- Work with existing users to iron out any bugs that come with load on application.
Q3 – 2021
August 1, 2021
- Brand Development, create brand guidelines and implement across the board.
- Close Beta test, report findings via users analytics and analysis for NEP expansion study.
- Build brand equity with influencers and start marketing Initiatives on all fronts.
- Updated website for Aggressive PR prior to token listing.
- Updated all documentation to reflect new brand guidelines.
Q4 – 2021
December 1, 2021
- Full push for exchange listing, focusing on quality and meeting deadlines.
- Focus on KPIs: user rewards, user growth targets.
- Development and release of 1st game plugin.
- Development of personalised servers in games development of in-game assets and nfts (cosmetic & utility)
- Genesis NFT sales
- Creation of content launches & releases launch of our official GAIMCRAFT server.
- GMRX gaimcraft christmas event.
- Activate all marketing initiatives for full push towards listing.
Q1 2022
January 1, 2022
- MVP continued platform development.
- Continue funding to allow business to scale.
- Continue adding the right team members.
- User acquisition, focus on building the GAIMIN community and increase user base.
- Develop 2022 plan to build “GAIMIN.io” brand: event sponsorships, gaming team.
- Marketing and Promotion via Gaimin Genesis NFT launch.
- The inception of Gaimin Gladiators: Gaimin’s very own esports organization with 8 teams.
- Review GMRX listing options.
Q2 2022
April 1, 2022
- Focus on continued test user acquisition and community development.
- Gamification rewards plan development and implementation.
- Research and development (rendering, Blockchain games, AI).
- Brand development plan execution.
- Further development of GAIMCRAFT: NFT, metaverse.
- Continue to develop partnerships with Gaming companies.
- Ongoing development of SDK (GTA V).
- Increase activity on marketing for test users.
- Focus on GAIMIN’s esports team and team development.
- Review blockchain integration options (multi-chain?)
- Review GMRX listing possibilities
- Train support staff
Q3 2022
August 1, 2022
- Focus on continued test user/user acquisition and community development.
- New updated design for GAIMIN platform.
- Implementation of new AAA Game title into platform.
- Marketplace version 2.0 development.
- Expansion of Gaimin Gladiators.
- Ongoing brand development.
- Merchandising launch for Gaimin Gladiators
- Focus on user growth, making user KPI targets met.
- Review GMRX listing possibilities.
- Move from tester mode to live public mode.
Q4 2022
December 1, 2022
- Focus on continued user acquisition and community development
- Full SDK deployment
- Skills Training System to roll out.
- Add additional featured games.
- Review GMRX listing possibilities
- Aggressive marketing for user acquisition.
- Expanded team members ready to scale.
- Blockchain integration with leading gaming companies.
GAIMIN HARNESSES THE DORMANT COMPUTING POWER OF MILLIONS OF GAMERS WORLDWIDE, CREATING THE WORLD’S LARGEST DISTRIBUTED SUPPLY OF PROCESSING POWER.
We connect 1.5 billion gaming PCs to instantly identify and deploy the most profitable use of each users’ computational power. Revenues are dedicated to rewarding our users and improving their gaming experience.