The chamber of commerce in Gijon, in the wealthy Northern Region of Spain, is renowned for open-mindedness and forward-thinking, which is a big reason why businesses in that region continue to flourish. They are set to host future gaming conventions and were eager to learn more about gaming as an industry to cultivate this exciting growth sector in their region.

 At their first gaming convention, most of the attendees included heads of regional banks and prominent local businessmen. There were also key speakers at the event, including Martin Speight and Enrique Santos from Gaimin.io to discuss gaming, blockchain technology and the adoption of cryptos.

 During his speech, Speight explained that the demographics of the gamers meant they were ideally suited to be the first significant adopters of cryptos for the following reasons:

 They are tech-savvy, and the average age of the player means they are the future.

  • They are more open-minded about the concept of money in terms of “transfer of value.”
  • They are familiar with online wallets.
  • They already use virtual currencies and virtual goods. All top games have their own virtual micro-economies. 
  • It’s already happening with blockchain-based games available and payment systems being established.
  • the viral spread in gaming simply isn’t possible in any other industry.

 Buying cryptos traditionally is still a hassle; companies like Gaimin.io eliminate that. Gamers connect to Gaimin.io’s network and receive tokens, which they can use to buy, sell or rent assets on the marketplace with a fully listed crypto.

 “There are still issues to be resolved and a period of transition,” Martin told the crowd at the first convention. “However, I believe that the adoption of blockchain-based gaming asset ownership and cryptocurrencies represent an obvious and natural evolution for the gaming industry, and we as a company are perfectly positioned to take full advantage of this.”